AnvilGL

An old webGL-based 3D engine I coded a few years ago, and is in dire need of a rewrite.
It is able to load complex models (I wrote an exporter for 3D Studio at the time) and supports picking, through a picking shader.

It's a good target project for me to write some articles about 3D rendering on the browser using webGL. Something I'll have to schedule and start working on!

Controls:


v1